Unreal Engine
Uros: A Trip Through Shadows
My first published computer game was developed by my final project team at ESAT, Oniric Kittens. Together, we developed a metroidvania/platformer game made with Unreal Engine 4. Our team was composed of 7 programmers, 5 artists, 2 musicians (from the university of Berklee, Spain), 1 designer and 2 producers as well as some other mentors with experience in the industry. The game was published on Steam in July 2021. I was part of the programmers team and some of the things I programmed for our game are:
- - Small objects. Pickups and interactables.
- - Saving and loading game data system.
- - AI. I mainly worked on 4 of our enemies within the game: the wandering souls and one of the mermaids.
- - Level Streaming. Along with my teammate Mikel , we prepared the level streaming of our game to load the levels when needed.
- - Other stuff. I worked on our cute little characters known as Nocks and I also programmed the fight zones, GameMode and GameInstance.


I didn't only program but also designed the whole 4th zone in our game and helped design the rest of the gameplay as well.

